Jackass: the Game |
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Developer: Sidhe Interactive This game has unused playable characters. |
The director of Jackass gets into an "accident", so you must take his place and film stunts for the show. Basically, a collection of surprisingly fun minigames! (Bam Margera not included; he was under contract with Activision to be in Tony Hawk's Proving Ground at the time)
Also notable for being one of the few PS2 games to allow 1080i resolution. Because why not?
To do: Look into DATA/PS2/PKCMN/data/ps2/downloadablestunts/pachinkodl. The PSP version had support for downloading stunts but none were ever released. |
Contents
- 1 Sub-Page
- 2 Unused Graphics
- 2.1 Placeholder Images
- 2.2 Other Images
- 3 Unused Audio
- 4 Unused Characters
- 4.1 Bam Margera and Raab Himself
- 4.2 Victor and the Director
- 5 Cut Stunts
- 5.1 Puppeteer
- 6 Unused Scripts
- 7 Unused Text
- 7.1 strings.xml.old
- 7.2 strings_uk
- 7.3 Early Tracklist
- 8 PlayStation Portable Leftovers
Sub-Page
Prototype Info |
Unused Graphics
Placeholder Images
Placeholders for almost every type of menu or UI, even some from the PSP version, such as the medals.
Unknown
TV
Legal Screen
Objective
Objective
Injury
Red Mile
Sidhe
Background
Loading
Unlockable Prop
Show Thumbnail
Bronze Medal
Gold Medal
Stunt Complete
Other Images
An unknown background.
An early title screen.
A store icon for the Jackass V/O footage, which you cannot buy, as it is unlocked by other means.
An image most likely meant to be displayed on the TV when you are on a locked minigame. Goes unused as you cannot see any locked levels before unlocking them.
An icon meant for the Extreme Unicycling.
An unused objective icon featuring the MTV Games logo.
Unused | Used |
---|---|
The Attendant has a third unused outfit, which is a slight reskin of his default outfit.
Unused | Used |
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Found mixed in with HUD graphics is an early version of Steve-O's face texture, named custom3.
An early version of the "Pimped Golf Cart" prop and a corresponding silhouette, the final uses a totally different black design. While other prop renders are in their own folder, this one is in the main folder for menu graphics.
LEVEL_HELP_ROCK_PAPER_NUTS_4defend ~W~[INP_GetAction(button_left)]~R~\nattack ~W~[INP_GetAction(primary_action)]~R~
Two additional HUD elements for Rock Paper Nuts and corresponding text for an on-screen controls display. Presumably you were able to defend yourself by pressing left, if you were to lose a round.
Unused | Used |
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A neutral Wee Man face found in the HUD textures. A wincing Wee Man is used in the hit counter for Whac a Wee Man.
The unlockable "General Lee" bumper car has an unused decal in its textures. This was used in the prototype.
Unused | Used |
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An alternate image for the Fridge prop.
Some early character renders and a background to match which were left behind in the menu graphics.
Character select renders for Wee-Man. He only appears in "Wee-Games" and cannot be chosen.
Unused Audio
Steve-O's sound files contain some placeholders by definitely-not-Steve-O.
voice_steveo_weehand_05
voice_steveo_weetattoo_05
Unused Characters
Bam Margera and Raab Himself
Bam or Raab don't appear in the game. Bam most likely because of his inclusion in Activision's Tony Hawk series. Dialogue for them exists on the disc, but nothing else seems to remain besides a few strings in strings_uk.xds. They both use the same lines, with Raab's labeled "chrisr". These were most likely placeholder sounds (them being uncensored and the voice not sounding like Bam's supporting this).
UNLOCK_BAM_COS2_TITLEbam costume 1UNLOCK_BAM_COS2_DESCan additional costume for bam is now availableCHARACTER_BAMbAm mARgerACHAR_BAMbaMCHAR_FULL_BAMbaM MArgeRAINGAME_CHARACTER_BAMbAm mARgerA
CHAR_CHRISRRAAb hiMSElfCHAR_FULL_CHRISRRAAb hiMSElf
Voice_bam_abuse_01-03 and 06-08 (04 and 05 don't exist)
Voice_bam_cheer_01-03
Voice_bam_confusion_01-02
Voice_bam_flying_scream_01-03
Voice_bam_groan_01-03
Voice_bam_grunt_01-05
Voice_bam_hurt_01-03
Voice_bam_hysteric_laugh_01-02
Voice_bam_laugh_01-03
Voice_bam_long_scream_01-02
Voice_bam_nausia_01-02
Voice_bam_short_scream_01-03
Voice_bam_taunt_01-05
Voice_bam_taunt_06-10
Victor and the Director
To do: See if there's a way to make Victor playable. |
An unknown character called Victor also exists on the disc, and is the only unused character who has all of his files still on the disc. The Director is an early version of Jeff Tremaine, with a different design. His files have been overwritten with the final Jeff Tremaine files. Victor and the Director both use Dimitry Elyashkevich's voice as a placeholder.
Download Jackass (PS2; files for "Victor") File: Jackass-Victor.rar (582 KB) (info) |
UNLOCK_CHAR_DIRECTOR_DESCjeff is now a playable characterCHAR_DIRECTORJefFCHAR_FULL_DIRECTORJeFF TreMAInE
UNLOCK_CHAR_VICTOR_TITLEvictorUNLOCK_CHAR_VICTOR_DESCvictor is now a playable characterCHAR_VICTORvICtORCHAR_FULL_VICTORvicTOR
The Director's multiplayer avatar.
Victor's multiplayer avatar.
Textures for Victor's in-game avatar.
The Director's character select portrait.
Victor's character select portrait.
Voice_victor_abuse_01-03 and 06-08 (04 and 05 don't exist)
Voice_victor_cheer_01-03
Voice_victor_confusion_01-02
Voice_victor_flying_scream_01-03
Voice_victor_groan_01-03
Voice_victor_grunt_01-05
Voice_victor_hurt_01-03
Voice_victor_hysteric_laugh_01-02
Voice_victor_laugh_01-03
Voice_victor_long_scream_01-02
Voice_victor_nausia_01-02
Voice_victor_short_scream_01-03
Voice_victor_taunt_01-05
Voice_victor_taunt_07-10,13
Cut Stunts
To do: See if it's possible to make Puppeteer playable. |
The strings_uk.xds file includes references to cut stunts, including their names, controls and objectives. DATA/PS2/SOUNDS/STUNT also contains some sound effects belonging to these stunts, which are mostly ones also used elsewhere. The only unique unused SFX include the sound of fireworks for 4th of July.
Main Option/Level Name | Level Goal | Level Help (controls) |
---|---|---|
4th of July | Take out # Jackasses | Aim (left,right) |
Bus Surfing | Ride the route | Move (left, right, forwards, backwards), Jump, Crouch |
Fox Hunt | Run over # foxes | Steer (left, right), Accelerate, Slow |
Training | Get to the front | Move (left, right, forwards, backwards), Jump, Crouch |
Freeway Frog | Collect the roadkill | Sideways (left, right), Forward, Back, Sprint |
Urban Bungy | Collect # boxes | Sideways (left, right), Jump |
Elevate | Reach the bottom door | Turn (left, right), Forward, Back, Jump (auto hold) |
Environed | N/A | N/A |
Placeholder Stunt | N/A | N/A |
Training
Urban Bungy
Also in the same file is HUD text for Freeway Frog.
collect all items and cross safely to finish
Puppeteer
The only unused minigame that has all of its files intact and on the disc. The game was featured in the PlayStation Portable version of the game and basically a bare bones model viewer that lets you play a few animations on the models.
MAIN_OPTION_PUPPETEERpupPetEer
Loading Screen
TV screen
Show Thumbnail
Unused Scripts
This needs some investigation. Discuss ideas and findings on the talk page. |
Download Jackass (PS2; old lua scripts) File: JackassPS2 OldScripts.7z (31KB) (info) |
The files for Big Balls, Golf Rally and New York Pogo contain unused, older and uncompiled revisions of the lua scripts for those stunts. These include a description of the stunt, the author and all the different variables complete with notes. The "prototype" script for Big Balls seems to be a copy of the script for San Fran Trash Can. Golf Rally has three unused revisions (new, prt and arg) and New York Pogo has two (working and lag). Below is an excerpt from the Big Balls script.
----------------------------------------------------------------- Copyright (C) 1997-2004 by Prodigy Design Ltd ---- Sidhe Interactive (TM) ---- All rights Reserved ------------------------------------------------------------------- ---- Unauthorised use or distribution of this file or any ---- portion of it may result in severe civil and criminal ---- Penalties and will be prosecuted to the full extent of ---- the law. ---- --------------------------------------------------------------------- bigballs.lua---- A scene where the user must steer a rolling tin-can down a street,-- avoiding cross-traffic.---- @author Stu Sharpe--IncludeResource("SceneCommon")IncludeResource("HUDCommon")------------------------------------------------------------------------------------- DESIGNER VARIABLES --------------------------------------------------------------------------------------------------------------------------------------------------This section will contain all of the varables for the designer to tweak or--otherwise fiddle. This should just contain ONLY specific physical--or numeric constants, or true/false flags to turn features on or off.----These constants should be well commented so that a technically minded non--programmer can easily tweak the variables within and the comments should give--some idea of what reasonable values would be to set the variables to.-----------------------------------------------------------------------------------
Unused Text
strings.xml.old
This needs some investigation. Discuss ideas and findings on the talk page. |
DATA\PS2\PKCMN\data\ps2\database contains, well, an old version of the main text file. It has the last modified date of September 2006 and contains numerous differences.
strings_uk
The following can be found in strings_uk.xds.
Early name for Bumper Kings: Bumper Madness.
LEVEL_TITLE_BUMPERMADNESSbumper kings
The unlockable bumper car P.U.S.S.Y. is internally referred to as "Knight Rider".
UNLOCK_BM_KNIGHT_RIDER_TITLEp.u.s.s.yUNLOCK_BM_KNIGHT_RIDER_DESCthe p.u.s.s.y bumper car is now available
A menu option for "Wee Games", which don't have their own menu.
EPISODE_MENU_WEEGAMESWee gaMES
Text for saving in a non-existent PC version.
SERIAL_PC_MEDIAdriveSERIAL_PC_ACCESS_WARNINGDo not remove the hard drive or gnaw on the cabling.SERIAL_PC_AUTOSAVE_ENABLED_WARNINGThis game saves data automatically. You're on PC, so no worries!
The Making of Jackass: the Game is mentioned as an unlockable movie in strings_uk.xds, but is nowhere to be found. It was featured as an extra on the Jackass 2.5 DVD.
UNLOCK_MAKINGOF_TITLEthe making of jackass the gameUNLOCK_MAKINGOF_DESCthe making of jackass the game is now available in the extras menu
A set of early goals, with only one per stunt. Most of these were included in the final sets of goals, but the unique unused goals are listed below. This same list also includes the completely scrapped stunts which are covered in their own section. Of particular note are Short Fighter and Demolition Golf, which make mention of Bam and his parents.
Stunt | Goal |
---|---|
Extreme Unicycling | Bring down # items of clothing. |
Bumper Kings | Knock them off! |
Meat Man | Collect the auto parts! |
Big Balls | Knock over # pins! |
Elephant Poo Dive | Pull off the requested moves. |
Roof Top Cart Stop | Stop the furthest without falling off. |
Short Fighter | Destroy Bam's car in 60 seconds flat. |
Extreme Juggling | Keep Wee Man juggling for as long as you can. |
Wee Hand | Watch the hand. |
Wee Tattoo | Draw within the lines. |
Poo Shower | Defend yourself from the shower of poo. |
Demolition Golf | Destroy Phil and April's House. |
Poo Tug | Win the tug of war. |
Rock Paper Nuts | Choose the right attack. |
Early Tracklist
strings_uk.xds also contains an early tracklist with a whopping 59 songs listed, 26 of which are actually in the game. All of these tracks appeared in the prototype, except for Uncertainly by Panthers.
NOTE: While "Corona" (Jackass theme) is used in the game, it's never played during stunts (which is when this info is usually shown), making the text go unused.
ARTISTALBUMTRACKBlack FlagSix PackAmerican WasteGreen DayAmerican IdiotAmerican IdiotThe HivesBarely LegalA.K.A I.D.I.O.Tramonesself titledBeat on the BratAC/DCDirty Deeds Done Dirt CheapBig BallsThe CasanovasAll Night Longborn to runSystem of a downtoxicitybounceminutemendouble nickels on the dimecoronaTokyo Dragonsgive me the fearCome On BabyCakeFashion NuggetThe DistanceAll Night LongThe CasanovasHeartbreakerAC/DCHighway To HellHighway To HellDioHoly DiverHoly DiverShihadThe General ElectricJust Like Everybody ElseThe Hivesa.k.a. I-D-I-O-T EPMad ManThe HivesVeni Vidi ViciousMain OffenderThe Explodersself titledMy Country Brainthe D46twentypartyQueens Of The Stone AgeRated-RQuick And To The Pointlesstokyo dragonsgive me the fearReady Or Notthe D4out of my headsake bombthe clashcombat rockShould I Stay Or Should I GoCakeFashion NuggetStickshifts & SafetybeltsEagles of Death MetalPeace Love Death MetalStuck In The Metalcivilian down!read between the liesread between the liesdeja voodooback in brownTeam PoliceTokyo Dragonsgive me the fearteenage screamersguns n rosesAppetite For DestructionWelcome to the JungleThe DatsunsSmoke and mirrorsBlood RedAndrew WKI Get WetI Love NYCthe D46twentyrocknroll motherfuckerpanthersthe trickuncertainly
PlayStation Portable Leftovers
Leftover text and graphics for the online functions and director mode from the PlayStation Portable version are present in the game's files. Including the following.
A picture of a director's chair, a leftover from the Director Mode.
Thumbnail for downloaded stunts.
Buttons from the Director Mode as well as stars which are used to rank the episodes in that version.
v · t · e The Jackass series | |
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PlayStation 2 | Jackass: the Game (Prototype) |
Nintendo DS | Jackass: the Game DS |